Co-creator of Everhood and Everhood 2 (Steam and Nintendo Switch), made with artist Chris Nordgren. Everhood Hunters coming 2027. I write all the code: gameplay, tools, Switch ports, modding and Steam Workshop support.
I also make the short-form marketing for our games: TikTok, Shorts and Reels clips cut from raw gameplay.
Skills: Unity · C# · Game Design · Switch Porting · Gameplay Scripting · Tools Scripting · Git · Steam Workshop · Short-form Video Editing
TikTok · Twitter @Jordi_TheRock
contact: oriondark69@gmail.com
Everhood Hunters
Everhood Hunters (in development, coming 2027) made by my colleague Chris Nordgren (Artist) and me. I take care of all the coding aspect: gameplay, tools for Chris, online co-op, Switch porting and Steam integration.
Everhood 2
Everhood 2 made by my colleague Chris Nordgren (Artist) and me.
I take care of all the coding aspect, from creating tools to Chris, to the gameplay, switch porting and modding support along with steam workshop integration.
Everhood
Everhood made by my colleague Chris Nordgren (Artist) and me.
I took care of all the coding aspect, from creating tools to Chris, to the gameplay, switch porting and modding support.
Yippy Solitaire
I worked on an unshipped game called Yippy Solitaire, this game features a Solitaire type of gameplay paired with some animal collection.
I took care of all the coding aspect.

Post moterm talk on Everhood(2021)
Talking about Everhood and the general process I took with Chris (the artist).
Devlogs regarding code (2018 - 2021)
Everhood game localization - How?
2D Water mask effect mini tutorial
Everhood code architecture thoughts
Everhood is getting bigger and bigger. Tips to handle big projects
Lets create 2D lasers in unity !
Extension methods, lets extend Gameobject() class
Merge 3 (2018)
A mobile game prototype. I took care of the code and visual effects, the assets were taken from the web.
Cards 1 (2018)
A mobile game prototype. I took care of the code and visual effects, most of the assets were taken from the web.
Mobile moving mechanics (2018)
A mobile game prototype that focus on dragging touches and one input mechanics for the player movement.
Smash n’ Rush (2017)
A mobile game prototype. I took care of the code and art.
Arch viz (2017)
Worked with a colleague on a 3D interactable architectural visualization. I took care of all the code and lighting.
Misc assets (2016)
Some assets made in Magica Voxel.
Smashy Space (2016)
A mobile game prototype. I took care of the code and art.
Iron Soldiers (2015)
A mobile game prototype. I took care of the code, the assets were taken from the web.
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